Robe of Agazenroth

Category:
cape/cloak/robe
Description:

Minor Artifact Robe

Aligned with Darkness

Any good character wearing the robe receives four temporary negative levels. The only way to negate this effect is to take off the robe. Your alignment will always detect as evil while wearing the robe.

Death’s Visage

While wearing the robe you appear as a lich. The effect is an illusion.

Close to the Grave

Any Necromancy spell that you cast has it’s DC increased by 2. In addition any Necromancy spell you memorize using meta-magic has its level increase lowered by one. (to a minimum of one)

Eat the Dead

You can gain strength by consuming the recently departed. As a full round action that provokes an attack of opportunity you can eat part of an adjacent creature that died no longer than one round ago. This allows you to regain one hit point for every hit die or level possessed by the creature you feast upon (a minimum of one hit point healed). After using this power, you gain a +1 morale bonus to all attack rolls, saving throws and skill checks for one minute per level. At 10th level, the bonus increases to a +2 bonus.

Dirge of Command

You may attempt to control undead creatures you encounter. This functions as the command undead spell, except it only functions on undead with no more hit dice than you have levels. You may use this power three times per day. The wearer must be third level to use this power.

Sickening Touch

As a standard action, you can make a target ill by touching it. Using this ability requires a touch attack that forces a living creature to make a Fortitude save (DC 10 + ½ your level). On a failed save, the target is sickened for 1d4+1 rounds. A neutralize poison spell removes the sickened effect. Creatures that are immune to poison are unaffected by this ability. You may use this power three times per day. The wearer must be fifth level to use this power.

Ghast Touch

As a standard action, you can paralyze a target by touching it. This is a touch attack that forces living creatures to make a Fortitude save (DC 10 + level). On a failed save, the target is paralyzed for 1d6 +2 rounds . At the end of each of its turns, the paralyzed target may make another Fortitude save to see if its paralysis ends early. You may use this power three times per day. The wearer must be seventh level to use this power.

Army of the Dead

You may have a number of undead minions which are totally loyal to you. Treat this as the Leadership feat, determining your followers and cohorts normally. However, add to all minions and your cohort either the skeleton or zombie template (your choice). Unlike most skeletons and zombies, your minions retain their class hit dice and abilities. Your cohort is a special skeleton or zombie that retains its class hit dice and Intelligence score, and acts as an intelligent undead. If you lose a cohort or minions, they are replaced when you gain a new class level. You may also dismiss an existing cohort or minon when you gain a level (destroying them) to select a new cohort or minion.

At 8th level you may replace a cohort or minion with one a level lower than normal that has the bloody or burning skeleton template (still retaining any class hit dice and abilities). If you are at least 10th level, your may replace your cohort or minions with new cohort or minions with the fast zombie or plague zombie templates (still retaining class hit dice and abilities). If you are at least 12th level your cohort may be a skeletal champion 2 levels lower than your normal cohort level. If you are at least 16th level your cohort may be a vampire 3 levels lower than your normal cohort level, though it lacks the ability to create vampire spawn. The wearer must be ninth level to use this power.

Bio:

Agazenroth (Aga-zen-roth) was a acolyte of Tar-Baphon the whispering tyrant.

Robe of Agazenroth

The Castle at the Edge of the World ironwright ironwright